#pragma once

 #include "DXUT.h"

class CShaderDemo: public Singleton<CShaderDemo>,public ITerminate ,public IInitialize,public IRenderable
{
	friend class Singleton<CShaderDemo>;
	CShaderDemo(void);
public:
	~CShaderDemo(void);
	virtual HRESULT OnInitialize( void );
	virtual void OnTerminate( void );
	virtual void OnD3D9FrameRender( float fElapsedTime );

};

